![]() All of the equipment feels unique and equally important, with late-game additions including a wire spool that allows Lara to latch onto hooks while in mid-air.Īs you explore the vast backdrops, you'll come across base camps which make their return from the 2013 reboot. The axe makes its return as the ice axe which makes scaling the icy walls of Siberia a far easier ordeal, and the famous bow and arrow makes its reappearance as both a weapon for killing and a navigation tool. In a sense, this is combated by the amount of tools Lara is provided with to conquer the icy cliffs and rocky mountains that she faces. This isn't necessarily a bad thing, but players expecting a seamless traversal system may be left feeling a little disappointed. While Drake will fluidly scale buildings and jump from ledge to ledge, it takes Lara a little more time as she navigates the scene around her, as if there's a bit more weight to her jumps. While traversing the ground is important, climbing is just as vital to navigation, and unfortunately, this is a place where Lara's expedition perhaps falls a little short of Nathan Drake's latest excursion. But in exchange for the time that you spend confused by what to do next, you'll be rewarded with an exceptional new skill that is always worth the investment. Nine of these are spread throughout the campaign and they represent the best and most challenging puzzles the game can throw at you. A variety of side missions and challenges can be found in these areas as well as some of the best content in the game: the optional challenge tombs. They're big enough to provide you with a serious amount of time dedicated to exploration, but they're never too large to the point that you'll feel overwhelmed. Occasionally, you'll come across a wide area that will have a main objective marker at the end of it, but you'd be foolish not to get side-tracked by the amount of content that these places contain. However, it's the extensive locales you visit that really show off the evolution from reboot to sequel. This puts those thugs on alert, but you still have the upper-hand as you wait in the bushes for their guard to slip. In terms of encounters you can stick to the broad strokes of stealth or going in all guns blazing, but now you have the option of mixing the two as you silently take out a couple of goons, then make a group of enemies aware of your presence as you slip back into the shadows. You can once again choose how you approach combat, which skills you equip, and what you do in the expansive environments, but everything feels so much bigger and more complex compared to what we experienced three years ago. If you played the 2013 Tomb Raider, you'll feel right at home here in terms of gameplay. Despite being fairly predictable aside from a few twists, everything moves at a fast and enjoyable pace, which provided us with an entertaining plot that was gripping from beginning to end. This conflict forms the core of the narrative as the two battle it out for the prize in an Indiana Jones-esque way that rarely leaves you with breathing room. But she's not alone in this, as an organisation named Trinity follows her every move in a bid to track down the treasure before she does. Legend has it that the artifact grants the user immortality and is located somewhere in the lost city of Kitezh - and naturally Lara wants to get her hands on it. Rise of the Tomb Raider picks up one year after the events of its predecessor and tells the tale of Lara's obsession over a discovery that her late father made: the “Divine Source". A bumper package this may be, but does it surpass the level of quality that we experienced in the series' 2013 reboot? In a year that includes Uncharted 4: A Thief's End, a franchise that is consistently compared to the adventures of Lara Croft, it faces a tough challenge. Included is the base game, bonuses that harken back to the days of the original PlayStation, all the DLC from the title's season pass, and a brand new level playable in VR. ![]() To beef up the release of a year old game, Crystal Dynamics has coined this edition the 20 year celebration of Lara Croft. The most controversial exclusivity deal since the Xbox 360 release of Final Fantasy XIII is over: Rise of the Tomb Raider has finally launched on the PlayStation 4. Republished on Monday 29th June 2020: We're bringing this review back from the archives following the announcement of July's PlayStation Plus lineup. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |